An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell. On a successful save, the creature is immune to this effect for 24 hours. On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn’t make the save when it includes you in an area effect, such as the explosion of fireball ). When you cast a necromancy spell of 1st level or higher that deals necrotic damage you can add your Charisma modifier + the number of undead under your command to the damage.Īdditionally, undead have difficulty harming you. Starting at 1st level, you learn the spare the dying, and chill touch cantrip, which counts as a warlock cantrips for you, you can cast either of these cantrips as a bonus action on you’re turn. They can protect their own minds from invasion and eventually learn to create thralls who must do their bidding until another caster removes the curse from them - or the Warlock casts the spell on someone else.Monstrous Compendium Vol 3: Minecraft CreaturesĢnd level blindness/deafness, gentle reposeĥth level Contagion, Hallow Among the Dead They can telepathically communicate with anyone, regardless of language boundaries. Spells like Telepathy, Clairvoyance, Detect Thoughts and Dominate Person allow these Warlocks to reach into the minds of others. However, the secrets gained through this mysterious alliance are horrifyingly intense, leaving those who fall prey to their abilities mentally destroyed, their intact skulls little more than a vessel for a non-functional mind. Even their motivations for entering into pacts with mortals are incomprehensible, and they are often completely unaware of a mortal they hold a pact with. Lovecraft's Cthulhu, whose very essence and nature are unfamiliar to the reality people understand and rely on, reach out from places like the Far Realms, where nothing makes sense. The highest ranking Otherworldly Patron is the Great Old One. They can also transport themselves and up to five willing allies in a whirl of tentacles through a watery portal that resurfaces the party into another pool of water up to a mile away. As the Warlock grows stronger, so do the tentacles, eventually allowing them to cast Evard's Black Tentacles without expending a spell slot once per long rest. The higher their proficiency bonus, the more tentacles they can summon to wreak havoc on enemies. One reason this ranks so high is these Warlocks summon tentacles to attack their foes in battle. The Fathomless Patron grants Warlocks the ability to Create or Destroy Water, Control Elements like wind, thunder, and lightning, and actually Control Water itself as they gain power. Shipwrecked sailors on the verge of death may call upon these Patrons in hopes of rising above their level of power to control the very sea that tried to take their life. Warlocks who reach out to those entities of the deep find themselves making pacts with creatures of the sea and the Elemental Plane of Air. At level 14, they gain the Indestructible Life feature, which allows them to regain hit points to sustain them in battle and reattach severed body parts without a Cleric. As this Warlock levels up, they no longer need to breathe, eat, sleep or hydrate to stay alive, though they do still require "rest" to diminish points of exhaustion. Their ability to cheat their own death (as well as helping others do the same) grants them the opportunity to bounce back to life when they succeed on Death Saving Throws. Warlocks of the Undying Patron gain access to Spare the Dying so they can stop death in its tracks. This Patron ranks high on the list because they bestow their wisdom on the acquisition of eternal life. Undying Patrons include beings like Vecna and Gilgeam the God of Unther. Through their quest for immortality and power, they gained vast amounts of knowledge, and they're willing to pass it on - for a price. Undying Patrons were once mortal, so they understand the all-consuming lust for power, knowledge and everlasting life.
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